A Humble Begining.
Stabika began as a nameless
stickfigure animation using the free program called " pivot stickfigure
animator "He was not like many other figures,who would choppily run
across a flat surface to kill another figure that stoodmotionless
simply waiting for death. The main charecter of Stabika was a dynamic
hunter, who used his acrobaticskills to outwit enemies. He was aided by
a mystic rope-dart that would fly out of his arm Scorpion style, that
wasuseable as both a weapon and a means of getting around.The charecter
was dynamic in it's design aswell. He sported a backbone, uncommon at
the time in stickfigure animating. Basicly, he was running and jumping,
killing and flipping, all before I knew his name and back story.
The Path of Kade.
It
all begins in a labratory prison. Being kept in isolation like an
animal, Kade is first found at the bottom of a pit when suddenly, the
mystic rope-dart drops down to him. Who gave it to him? And why?
Questions that won't be answered sitting in the bottom of a pit.
Without hesitation, Kade grabs for the weapon, which imidietly fuses
with his body. A naturalkiller, ( or was it a scientific side-effect? )
Kade swings out of the pit and delivers bloody vengence to his captors.
In a last ditch effort, the big-wigs watching on
security cameras release a monster ( one with an un-canny resemblence
to POP:WW Dahaka, wink wink ) to destroy Kade. After a short chase,
Kade has a final showdown with the beast and slays it, using a form of
the adrenaline mode ( featured in the game Stabika: Ep. 1 ) gained as a
by-product of the biological testing. He soon returned to the evil
company to destroy it, ensuring that no one elnse would ever have to
under-go his torment, and, of course, to extract his revenge against
the company that destroyed his life.
He successfully kills
everyone who tries to stop him, even a camoflauged monster Kade later
realized was a scientific bi-product of the same experiments as Kade.
Now fighting for his own revenge, and releasing the rage gained by
killing the beast who, like him, was once a man, Kade tracked down the
head offices of the company's leaders. As what became typical from them
( and the Stabika franchise ) Kade was attacked by another monster
released to destroy him. Fighting valiantly against the beast who could
scale walls equally ( if not better than ) Kade, he finally destroyed
it in an extream display of acrobatic, aireal game of chicken over a
spike pit.
Here's what it looks like to jump over the fan.
Here's what it looks like to not jump over the fan. Questions?
Naturally, this was not the desired end-result. Most Ps2 owners who go
to play this game can pretty much all leave with the same idea: So, the
whole game was like an action button sequence from God of War? Ya damn
right it was. When you can do something as complicated as take some
guys head off, ninja run up a wall and triple flip off that, landing on
a rail and sliding down all while pressing mabey 2 buttons, instead of
attempting to control a cumbersom boxed in charecter that has to be
constently running background checks to see which keyframed animation
it should be playing, then you walk away feeling powerful for pulling
off such complication with ease. That's the same power Kade feels
gushing through him all the time. So in essence, the player can truly
connect with the charecter...until they screw up and get their heads
plumeted with a giant death-hammer and have to restart.
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So
now that I've covered the feel of the first, let me now go about
explaining the overall theme. Oppression. Big-time overveiwing theme
here, especially in ep.1: escape. You can definetly draw comparasins
between the Cure and nazis. Even the event in the game's story called "
The Great Communal Clensing" is nearly a direct connection with the
holachaust. So not only are you this bad-ass science experiment, your
mission in the sequel is to take out revenge on a neo-nazi
organazation. What's not to love?
Ok, so there's a little
history, but what is this actual Stabika game? Well, if your here,
you've probly already played it. If not, what are you doing fool? It's
not like it's something you pay for, the damn link is right at the top
of this page, go check it out. And for those people ( still reading
this ) the flash game Stabika Ep. 1 Escape is made up of 2 game mode
types:
Adventure mode:
Adventure mode is the version you play
to further the story. A special engine was desinged to give the player
the feeling of being on the edge. Any slip-ups will result in instant
death, the feeling the story's main protaganist is faced with
throughout the series. It's making this connection that should help
seperate the game from the rest of the pack. Kade is not like other
charecters, who are bound to a strict platforming code. He seems to
move through his envirment both like he's making it up as he goes, and
as someone who has done this type of thing a million times.
( Images from Adventure mode )
Survival mode.
This
mode consist of Kade reaching back to the "boxed in" charecter
platforming roots of old. However, he still does not simply move left
to right in search of gold coins and a little flag to raise at the end
of the level. He's on a never ending, randomly generating platform
based race across a trap ridden landscape. His chance of ultimate
survival is purely and utterly nil. It is not a question of "if", but
that of "when". That's for you to decide. You must dodge spike filled
pits, beartraps floating mines and barb-wire fences, collecting skulls
( 500 pts. ) and red skulls ( 1000 pts ) and rack up a high score.