MillzFlickz.com

Stabika: The Interactive Series

In hopes of furthering the saga of Stabika to new heights, this site will host the slew of episodes, each featuring interactivity the likes of which stay true to the makeup of the Stabika series. On top of that, there will be back stories told, hints of whats to come, trivia, art, development logs, and exclusive Stabika content not viewable anywhere elnse. So fans of the series, rejoice. The home of over-the-top, explicit gore and high-flying acrobatic achievements, is now open to all who seek it's bloody goodness.

STORY

A Humble Begining.

Stabika began as a nameless stickfigure animation using the free program called " pivot stickfigure animator "He was not like many other figures,who would choppily run across a flat surface to kill another figure that stoodmotionless simply waiting for death. The main charecter of Stabika was a dynamic hunter, who used his acrobaticskills to outwit enemies. He was aided by a mystic rope-dart that would fly out of his arm Scorpion style, that wasuseable as both a weapon and a means of getting around.The charecter was dynamic in it's design aswell. He sported a backbone, uncommon at the time in stickfigure animating. Basicly, he was running and jumping, killing and flipping, all before I knew his name and back story.

The Path of Kade.

It all begins in a labratory prison. Being kept in isolation like an animal, Kade is first found at the bottom of a pit when suddenly, the mystic rope-dart drops down to him. Who gave it to him? And why? Questions that won't be answered sitting in the bottom of a pit. Without hesitation, Kade grabs for the weapon, which imidietly fuses with his body. A naturalkiller, ( or was it a scientific side-effect? ) Kade swings out of the pit and delivers bloody vengence to his captors.

In a last ditch effort, the big-wigs watching on security cameras release a monster ( one with an un-canny resemblence to POP:WW Dahaka, wink wink ) to destroy Kade. After a short chase, Kade has a final showdown with the beast and slays it, using a form of the adrenaline mode ( featured in the game Stabika: Ep. 1 ) gained as a by-product of the biological testing. He soon returned to the evil company to destroy it, ensuring that no one elnse would ever have to under-go his torment, and, of course, to extract his revenge against the company that destroyed his life.

He successfully kills everyone who tries to stop him, even a camoflauged monster Kade later realized was a scientific bi-product of the same experiments as Kade. Now fighting for his own revenge, and releasing the rage gained by killing the beast who, like him, was once a man, Kade tracked down the head offices of the company's leaders. As what became typical from them ( and the Stabika franchise ) Kade was attacked by another monster released to destroy him. Fighting valiantly against the beast who could scale walls equally ( if not better than ) Kade, he finally destroyed it in an extream display of acrobatic, aireal game of chicken over a spike pit.

Not shown in the animation with the third beast is how Kade made his way up to the final offices, and slaughtered everyone in the room, ending what he thought was the nightmare of his life. What he didn't know was, the nightmare was only just beggining.

----------------------------
----------------------------

The series as of Ep.1

The new saga of Kade places him on the business end of the discriminatory brigade led by neo-nazitic solders with one purpose: to clean up the Corporation's mistakes. This means eliminating Kade and all other bio-genetic bi-products of the Corporation's sick testing. Rounded up at gun-point, those who were deemed filth were crammed onto ships that piloted their damned passengers to an unknown planet for harvesting and extermination. It is on this planet where Stabika Ep. 1 begins. Kade has escaped from his holding cell and and is now on another adventure, where any slip-up will end his life without mercy.

The Games

The main idea I was going for when I first thought up the idea of a Stabika game, was that it had to be alot like the original pivot animations. Of course the question then becames, how do you take the fluidity of this charecter, constantly chaining together killer combos that flow directly into one after the other? Well, I sure as hell couldn't do it with the traditional idea of taking a boxed in charecter with your basic moves, you know, running, jumping, rolling, attack 1, attack 2, so on and so fourth. It would be like, wow, look at that, he used the charecter from the animations, but he's suddenly as weak and pussy-assed as every other flash charecter. What the hell?

        

Here's what it looks like to jump over the fan.

    

  Here's what it looks like to not jump over the fan. Questions?

       Naturally, this was not the desired end-result. Most Ps2 owners who go to play this game can pretty much all leave with the same idea: So, the whole game was like an action button sequence from God of War? Ya damn right it was. When you can do something as complicated as take some guys head off, ninja run up a wall and triple flip off that, landing on a rail and sliding down all while pressing mabey 2 buttons, instead of attempting to control a cumbersom boxed in charecter that has to be constently running background checks to see which keyframed animation it should be playing, then you walk away feeling powerful for pulling off such complication with ease. That's the same power Kade feels gushing through him all the time. So in essence, the player can truly connect with the charecter...until they screw up and get their heads plumeted with a giant death-hammer and have to restart.

---------------------
---------------------
So now that I've covered the feel of the first, let me now go about explaining the overall theme. Oppression. Big-time overveiwing theme here, especially in ep.1: escape. You can definetly draw comparasins between the Cure and nazis. Even the event in the game's story called " The Great Communal Clensing" is nearly a direct connection with the holachaust. So not only are you this bad-ass science experiment, your mission in the sequel is to take out revenge on a neo-nazi organazation. What's not to love?

Ok, so there's a little history, but what is this actual Stabika game? Well, if your here, you've probly already played it. If not, what are you doing fool? It's not like it's something you pay for, the damn link is right at the top of this page, go check it out. And for those people ( still reading this ) the flash game Stabika Ep. 1 Escape is made up of 2 game mode types:

Adventure mode:
Adventure mode is the version you play to further the story. A special engine was desinged to give the player the feeling of being on the edge. Any slip-ups will result in instant death, the feeling the story's main protaganist is faced with throughout the series. It's making this connection that should help seperate the game from the rest of the pack. Kade is not like other charecters, who are bound to a strict platforming code. He seems to move through his envirment both like he's making it up as he goes, and as someone who has done this type of thing a million times.

 
( Images from Adventure mode )

Survival mode.
This mode consist of Kade reaching back to the "boxed in" charecter platforming roots of old. However, he still does not simply move left to right in search of gold coins and a little flag to raise at the end of the level. He's on a never ending, randomly generating platform based race across a trap ridden landscape. His chance of ultimate survival is purely and utterly nil. It is not a question of "if", but that of "when". That's for you to decide. You must dodge spike filled pits, beartraps floating mines and barb-wire fences, collecting skulls ( 500 pts. ) and red skulls ( 1000 pts ) and rack up a high score.

    So ok, collect skulls and last a long time for time bonuses. How elnse do I do to get points? Well for starters, you can get a higher score multiplier in the end by choosing a harder difficulty. There's NOOB, BAD-ASS, and SUICIDAL. Choosing each difficulty basicly makes you it's respective title. Especially that last one. Last for about 180 seconds and you'll be rewarded with something special... if you last that long, that is. You didn't hear that from me.

Alright, lot's of ways to get points there...but so what? It's not like you can, oh I don't know, leave your name somewhere to get reconition for being and maintaining the best of the best... oh wait, you can! That's right, high-score board and everything! This game is so loaded with features, theres gatta be something to do.... yea...


Called Carnage for good reason, this episode is easiliy the bloodier of the series. This episode finds Kade making his way through sentrys and robotic guards to get back into the compound that houses his captors. The stunts are more over-the top, aswell as gore levels. Kade can find himself on the bussiness end of any number of maulings, impailings, slicings, grindings, beatings and of course, numurus falls to his death. Also being introduced in this episode is the new struggle system. When attempting to overcome an obsticle that requires Kade to use great strenght, the player must tap the correct key quickly to fill up  a strenght meter. If they fail, you can bet it's ganna hurt.

A new enemy, not like the rest, makes his appearence in Carnage aswell. While Kade has faced many robots throughout his tormented journey, he is attacked by such an entity that proves to be his toughest battle to date. What's more, is the machine bares an odd resemblence to himself, not only in it's design, but the way it moves and fights.Truly there is more going on then Kade could know, a mystery he hopes to solve along with getting the answers he seeks.Like why him? Why was he choosen for such cruel experimentation? And how had he wound up in that pit in the first place, so long ago? Kade would not rest until he knew the answers...even if he must leave a trail of coarpses in his wake.

Screens from episode 2:




Here's a fun fact: When you die in episode 2, IT STILL HURTS